Folklore, Fantasy
& Fiction: Dwarfs
The party had been underground for several days now; they
had come across the gates to one of the ancient dwarven tunnels just as their
guide had said they would. It had been over grown with vines and mountain
bushes. If the party had not been looking for the gate they would have missed it,
so well had it been made? Eventually the adventurers had come to the staircase
their benefactor had told them about. This was the true beginning of the
party’s descent into the mountain, They had thought it would get colder the
further they went down, they had thought it would get darker the further they
went down and they thought it would grow quitter the further they went down only
to discover that it was getting hotter and brighter and the noise of metal on
metal was growing louder and louder. As the party turned the corner at the
bottom of the stairs they saw the source of the light and noise. A group of
six, short, hunched humanoids faces like old men, beards long and platted
worked metal on a variety of anvils with hammer and tongs. None looked up as
they continued to chant and beat a rhythm with their tools. The parties scout
turned to his companions and said with a slight smile upon his face "these I believe are the dwarves you are looking for!"
In this post on my blog will be looking at Dwarfs
and how they vary according to folklore, fantasy role-playing and fiction. As
you will see although something does remain the same other aspects of these
long time staple of the story teller have been altered to make them fit our
more modern uses of them.
In Folklore
Dwarfs in Folklore are often depicted as old and ugly men
with long beards and sometimes bent back. They vary in size sometimes been as
short at 18 inches or 45 cm, other times been as tall as 4 foot or 120 cm. This
change in height may well be due to their ability in Germanic legends to shape
shift. Like so many other fairy folk it was said that Dwarfs could also turn
invisible and many had the gift to divine and see the future. Almost all
legends agree that the Dwarven people are skilled at mining, craftsmanship and
forging magical weapons and items. Especially in Scandinavian myths they would
make magical items worthy for the gods themselves such as Thors Hammer Mjollnir
and Odins magical ring Draupnir.
In England the most famous group of Dwarves where called the
The Simonside Dwarfs also known as Duergar from the Simonside Hills in Englands
Northumbria. These creatures where both ugly and evil and meant mortal kind
nothing but malice which they extended towards the livestock and pets of man as
well. You will notice that the word Duergar was used by D&D to denote their evil grey dwarves.
In Fantasy
The dwarves of the Warhammer world have been made famous by
Games Workshop both through Warhammer Fantasy battle and Warhammer Fantasy
Role-Play. In the first editions of these games dwarves whereas before mountain
dwellers who preferred to live in the tunnels of the Old World and who made
excellent smiths, miners and stone workers. They could create magical items and
weapons by use of runes and although you had dwarf wizards they had fewer spell
points than other races. In latter editions less and less empathise was placed
on dwarves and traditional magic instead the system moved dwarves onto rune
magic and began to ignore previous references to dwarven wizards and even
clerics. Again dwarfs lived longer than humans, where tougher and stronger and
could see in the dark but to continue a theme of many version of dwarfs they
were a dying breed.
In early editions of Dungeons and Dragons Dwarfs where
portrayed as very similar to Tolkien Dwarves, they were excellent miners and
metal smiths, see in the dark and able to make great and powerful magical items
however the only magic they could wield came from the gods and no Dwarven
Wizards or even rune smiths existed. They received excellent bonuses to saves
against magic and some magic items could even switch of if a dwarf touched it.
As one edition bled into another and Dungeons and Dragons started to allow
greater individualism when creating characters it became possible for Dwarves
to have Wizards and Sorcerers. Some settings also provided us with a greater
number of Dwarven Sub breads such as Mountain Dwarves, Hill Dwarves, Duergar
(Grey Dwarves who could turn into giants and become invisible), Derro (Latter to
also be identified with Gnomes), Jungle Dwarfs of Chult in Forgotten Realms and
the Dwarfs of the great Glassier. On Kyrnn we got to meet still other kinds
of Dwarf such a s Gully Dwarves,
Sundered Dwarfs who no longer had a dwarven hold to call home and of course the
evil and sinister Theiwar. Each of these types of dwarf challenged the
sterotypes of previous types of dwarf however all still retained a lack of
arcane ability, which considering the mystical nature of the Dwarves of
folklore is quite odd.
Often in role-play games it is the evil dwarves who have
more special powers and seem to better reflect the fairy dwarves of folklore.
In Fiction
In fiction writing most authors fall into two camps those
who try and portray dwarves as they are portrayed in folklore and those who
stick to the image given to dwarves by J. R. R. Tolkien. In both the hobbit and
the Lord of the Rings dwarves (Tolkien used the term Dwarves rather than Dwarfs
throughout his writing) are more than able to walk in day light however they
lack any kind of magical power save that they can craft magical items. They are
still great smiths and minors and motivated by greed. They are on average not
much smaller than men but much broader and live longer some 250 years on
average but are not immortal. Little is mention of Dwarf Women.
In Terry Prachetts Discworld novels Dwarfs are also minors
interested in gold and iron. They are not very religious but do have gods just
in case. Up until recently Dwarfs on Discworld have not really bothered much
about gender and both male and female dwarfs have beards. This may change now
several female dwarfs have got involved in feminism. In Discworld dwarves live
until about 300 fight with Axes and wear chainmail as a matter of course. They
have a very literal understanding of the world and to many dwarfs it is more
important that a dwarf acts like a dwarf than actually biologically been a
dwarf. Unlike in other worlds where dwarfs suffer a strong dislike of Elves and
Goblins on Discworld it is the Trolls they dislike the most.
The dwarves in the Spiderwick Chronicles by Tony DiTerlizzi
and Holly Black are far more in keeping with the dwarfs of folklore. Again
short and bearded these dwarves work with iron and stone and make excellent
blacksmiths, minors and weapon smiths. Young dwarfs have skin the texture of
stone which as they age takes on a more polished almost marble like appearance.
It is also made clear that dwarfs are a type of Fairey and whilst the elves are
part of the nobility the dwarves are true workers. They live under ground, only
come out at night as the sun harms their eyes and are able to turn into rocks
or tree stumps albeit with a distinctly dwarf look about them. It is also true
of Spiderwick Dwarfs that they are supernaturally strong. Again they do appear
to be greedy and ruled by a certain desire for wealth and a fascination with
machinery.
Tips for making
Dwarves fun
Why not take a leaf out of the folklore and make dwarves
turn to stone in day light this does restrict their use in campaigns where
dwarves are player character races however it does give them limitations to
offset the fact that most dwarves are able to craft magical items, are
extremely long lived and all-round tougher than most humans. Also do not be
afraid to allow them to have rune smiths, alchemists, enchanters and other
kinds of wizards. In legends Dwarf Magic is supposed to be very powerful,
dwarves make magical items for gods after all. Combine this with the ability to
see into the future, shape change and become invisible and you have a
formidable hero or villain. In my own story telling I use Dobbin a Dwarven
Wizard, he has skills as an alchemist and as a rune master as well. He has overcome his weakness to the sun through use of a magical ring
he forged. He is able to shape change and uses his powers of divination to
guide my players in their adventures. He is knowledgeable about enchantments
and enchanted items, creatures and lands. A skilled smith when younger he now
devotes himself to the arcane arts. He has knowledge of runes but is no rune
smith. Although greedy his greed has altered from a desire to be rich and have
gold to acquiring magical lore.